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LEAD GAME DESIGNER AND GAME ECONOMIST

Zack Davidson

Passionate game, combat, and economy designer with 10 years of experience crafting immersive player systems and core gameplay features.

PORTFOLIO

Portfolio

LEAD GAME DESIGNER

BUSINESS MANAGER

This feature transformed gameplay, merging property management with strategic staffing and security for dynamic economic engagement.

COMBO BUILDER

The combo builder allowed players to customize combat by choosing attacks from varied lists based on weapon types, fostering experimentation and progression while enhancing engagement.

LEVEL DESIGN

I crafted immersive levels, strategically placing elements like coins, power-ups, traps, and adversaries, while introducing a dynamic 'streak' system, enhancing engagement and offering enticing rewards.

PHONE SYSTEM

The phone system revolutionized quest selection, allowing players to text NPCs at any time for side quests, providing flexibility and control.

INTERIOR DESIGNER

A creative tool that enabled players to personalize their houses, supporting unconventional designs like wall-mounted desks or 25-foot long picture frames, offering a reprieve from action-oriented gameplay to explore creativity.

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LEAD GAME DESIGNER AND GAME ECONOMIST

COMBAT DESIGN & HERO SYNERGY

I designed a diverse roster of cat heroes with intentionally synergistic skills, creating a deep strategic puzzle that rewards players for discovering and mastering creative team compositions.

PET CARE & ENGAGEMENT SYSTEM

I designed an engaging pet care system where nurturing a bond with your cats unlocks combat abilities, while the unique 'Kittaria Springs' feature streamlines daily care for large collections to boost long-term retention.

MONETIZATION AND GAME ECONOMY

Fair, player-first economies that drive long-term retention by ensuring the free-to-play path is rewarding and monetization offers genuine value, all of which is constantly tuned using live data.

​WEAPON AND GEAR CRAFTING SYSTEM

I designed a gear system where players combine chapter-specific components with rare molds to craft powerful items, featuring a unique upgrade path that ensures even the earliest materials never become obsolete.

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LEAD GAME DESIGNER AND GAME ECONOMIST

CHAMPION DESIGN & BALANCING

17 unique playable champions, each viewable in a combat dummy interface providing detailed move specifics, aiding player comprehension and motivation for unlocking new characters.

CORE GAMEPLAY & MOBILE-FIRST DESIGN

In Legends of Catopia, the gameplay design revolves around strategic map navigation, diverse champion abilities, and engaging player interactions, delivering a dynamic and immersive gaming experience.

STORE REVAMP & MONETIZATION

The store's recent overhaul resulted in a significant revenue upsurge, sporting a sleek yet playful appearance and a more user-friendly interface that increased player engagement and visit frequency, nearly tripling its average screen time and revenue.

ITEM ECONOMY, LIVE OPS, & F2P BALANCING

Players strive to collect hundreds of unique items that enable them to refine their playstyles, with an upgrade system pivotal for strengthening champions, striking a balance between free-to-play and paid experiences.

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GAMEPLAY DESIGN & 2D ADAPTATION

Abo Khashem Mobile's gameplay design offers unique champion animations and abilities in a 2D setting, featuring innovative battle arenas with high-velocity trampolines for seamless map traversal and swift platform access.

TALENT PROGRESSION

These talents empowered players to personalize their character's abilities and gameplay style, which elevated the depth and individuality of the gaming experience - while still remaining approachable.

LEVEL DESIGN & REPLAYABILITY

I designed 100 unique adventure levels, each accommodating diverse character abilities, including hidden coin placements accessible with specific items.

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LEAD GAME DESIGNER AND GAME ECONOMIST

PRINCIPAL GAME DESIGNER AND GAME ECONOMIST

QUEST GENERATOR

I spearheaded a quest generator, creating quests based on adventurers' levels, with varying difficulty and rewards.

SUCCESS EQUATION

This equation determined adventurer's success chance against any quest, factoring in every element, such as adventurer levels, quest difficulty, ally abilities vs enemy abilities, etc.

HEADQUARTERS

The headquarters addition led to increased player retention rates, unlocking tougher missions and cosmetic customization, while adventurers visually roamed around for added immersion.

LEGENDARY CRAFTING

High-level players undertook time-limited legendary missions for rare crafting components, driving engagement and resulting in forum discussions about their heroes!

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© 2025 BY ZACK DAVIDSON

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