PORTFOLIO
LEAD GAME DESIGNER
BUSINESS MANAGER
This feature transformed gameplay, merging property management with strategic staffing and security for dynamic economic engagement.
COMBO BUILDER
The combo builder allowed players to customize combat by choosing attacks from varied lists based on weapon types, fostering experimentation and progression while enhancing engagement.
LEVEL DESIGN
I crafted immersive levels, strategically placing elements like coins, power-ups, traps, and adversaries, while introducing a dynamic 'streak' system, enhancing engagement and offering enticing rewards.
PHONE SYSTEM
The phone system revolutionized quest selection, allowing players to text NPCs at any time for side quests, providing flexibility and control.
INTERIOR DESIGNER
A creative tool that enabled players to personalize their houses, supporting unconventional designs like wall-mounted desks or 25-foot long picture frames, offering a reprieve from action-oriented gameplay to explore creativity.
PRINCIPAL GAME DESIGNER AND GAME ECONOMIST
QUEST GENERATOR
I spearheaded a quest generator, creating quests based on adventurers' levels, with varying difficulty and rewards. My collaboration with the artist ensured quests were cohesive with Evanora's lore and geography.
SUCCESS EQUATION
This equation determined adventurer's success chance against any quest, factoring in every element, such as adventurer levels, quest difficulty, ally abilities vs enemy abilities, etc.
HEADQUARTERS
The headquarters addition led to increased player retention rates, unlocking tougher missions and cosmetic customization, while adventurers visually roamed around for added immersion.
LEGENDARY CRAFTING
High-level players undertook time-limited legendary missions for rare crafting components, driving engagement and resulting in forum discussions about their heroes!
LEAD GAME DESIGNER AND GAME ECONOMIST
CHAMPIONS
17 unique playable champions, each viewable in a combat dummy interface providing detailed move specifics, aiding player comprehension and motivation for unlocking new characters.
GAMEPLAY
In Legends of Catopia, the gameplay design revolves around strategic map navigation, diverse champion abilities, and engaging player interactions, delivering a dynamic and immersive gaming experience.
STORE REVAMP
The store's recent overhaul resulted in a significant revenue upsurge, sporting a sleek yet playful appearance and a more user-friendly interface that increased player engagement and visit frequency, nearly tripling its average screen time and revenue.
ITEMS AND PETS
Players strive to collect hundreds of unique items that enable them to refine their playstyles, with an upgrade system pivotal for strengthening champions, striking a balance between free-to-play and paid experiences.
GAMEPLAY DESIGN
Abo Khashem Mobile's gameplay design offers unique champion animations and abilities in a 2D setting, featuring innovative battle arenas with high-velocity trampolines for seamless map traversal and swift platform access.
TALENTS
These talents empowered players to personalize their character's abilities and gameplay style, which elevated the depth and individuality of the gaming experience - while still remaining approachable.
LEVEL DESIGN
I designed 100 unique adventure levels, each accommodating diverse character abilities, including hidden coin placements accessible with specific items.
LEAD GAME DESIGNER AND GAME ECONOMIST